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Matthew Burchat
Portfolio Of
Game & Level Design
FPS Level
This level was my first attempt at making an FPS Capture the Flag level in Unreal engine. It was my first time making an FPS map and also my first time using unreal engine. This was a project made in my 3D level design class and we had to make a map based on some sort of franchise. I chose to base mine off of Star Wars and the home planet of the clone troopers, kamino. I tried to make my own version of a training arena for clones and it was a super fun process using a reference to make my map as well as learning unreal for the first time which was challenging and a step out of my comfort zone.
FPS Gameplay
Boxy
Boxy is an assignment I got to work on at school. We were asked to make a tutorial level that utilizes the character controller that was given to us. I really enjoyed learning how this player controller worked and especially testing the player's limits. There was a lot of mechanics I found just by experimenting with the character and doing different tests to see what worked and what didn't. I did this project a couple of years ago as of writing this and I can see myself going back and making more levels with the new skills I've learned since working on this originally.
Boxy Gameplay
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